TERA This new slash child strange MMO from En Masse and Bluehole officially on sale, IGN editors also experience into the 7 days to make their own evaluation. Week is not enough to experience all aspects of the game, but for those interested players for this game, you can look at the early experience.
This is indeed a system innovation in the MMO war. Although the game did not completely change the "World of Warcraft" that went to a place, do the particular act, play monster separation, but it still allows you to indulge. TERA the plot and mission structure is not really original, it touches the combat is very satisfying, whether it is the feel, sound, or dodge did a wonderful job.
The stand does not move in combat is tantamount to suicidal behavior, certainly not the best strategy. Therefore, choosing the perfect time to attack, and timely escape each other's attack in battle to considerable stimulation. Most MMO players do not like unnecessary battle is nothing but the key to pick up something so boring routine, "TERA", you would be willing to dismount in the hurry of the way, rushed to the road side is not the enemy, in order to enjoy the fun of fighting.
TERA Prologue part, and most of the game the TERA Prologue also covers a lot of games, but showing the way of the TERA is very clever and interesting. Although in some respects is still not enough, but you can rise to 20 in 30 minutes, and be able to experience each occupation, allowing players to better choose the most suited to their role. Very convenient, after you experience it again Prologue entry you can choose to skip.
TERA the battle is perhaps the biggest bright spot, but it also has a place better than any other MMO in the design. For example, click the name of the monster in the quest text can be immediately displayed on your map. In addition, the game team finder and some other MMO's mainstream features are perfect.
For example, in the collection of herbs, minerals and crystals have access to many different small combat buff, this way, fighting intermittent collection of resources is also very good pastime, or suffer because of mistakes in the battle, you can see near there material, select a temporary retreat to complement back to fight another day.
Large-scale fighting in the TERA is very unique, and will be wandering in the wild there are many very large monster, the player can choose the team to beat. These different monster form, color, different skills, the huge size of the battle full of epic sense.
Moves, dodge, counter, makes you kind of play in "Monster Hunter" feeling. However, this large monster will only appear in the region after the 20 new players to join the TERA want to enjoy the magnificent fighting the best efforts of leveling it.
South Korean MMO before giving the general effect is endless brush, it seems that the brush to the next life no end. TERA thoroughly and those to say goodbye. Reach level 10 requires five hours, even up to 20, leveling speed did not decline, the overall speed significantly improve a lot.
In addition, every few levels have access to new skills, so your fighting style is also in constant change. For example, soldiers in the beginning only a simple rotating blade skills, improve some grades can learn the AOE spin attack. Soon after can learn more about the ability to support the attack and defense posture, there is still one based on the number of values of my life to play more harm.
This is not a action game
TERA is still a RPG, you still have the skill bar, you can assign different skills to bind different hotkey skill bar itself can change the size and shape. Different from a pure action game, TERA is just with the action of combat MMORPG This is not to say that it is not fun, but compared to "Rocky Heroes" can throw, with the physical properties of the environment, TERA part of the action of battle go far enough.
In addition, skills development seems to have reached 40 stops, from the full level is still some way, people curious about the game how do people feel the process after the growth and freshness.
TERA the task is almost to the middle school from the wow, a pity that the Bluehole did not learned it. Although the task of the wow a lot of killing monsters and collecting tasks, but Blizzard of tasks from time to time to adjust and change the whole process do not feel boring. TERA done in this respect is obviously insufficient, the overall feeling is that the wow 60 years, the task often fault, type of task is repeated boring, obvious differences in contrast to today's wow. In addition, the task of text and story dialogue not only lackluster, often people can not understand.
The initial region
TERA the first area after the Prologue: Dawn of the island experience is very bad. There is too much to point A to find B, then come back and report, and then to fight. "Such a task, the type of enemy is too small, but in the task repeated use, the only difference in rank.
In addition, here you do not see the super huge monster, you can not get the horse. The first pass you might be able to endure, after all, TERA the battle is still very interesting, over time, or use a new role, you definitely do not want the second time.
Offering the problem
Contrast before setbacks when the sale of MMO TERA performance can only be worse to describe the game the first day of sale, there are a large number of serious errors, although now repair almost. However, another problem is that many players in the paid encountered a fatal error, En Masse money can go wrong really people injured.
In simple terms, En Masse overly stringent restrictions on third-party credit card payment channels, random denial of the application for payment of the players, resulting in the payment authorization failed "error. Due to the large number of players affected, forcing the customer had 24 hours of online game. IGN editor spent a few hours not yet successful, can only ask a group of customer service, continue to wait 40 minutes after the free week of game time, until the deadline, still no payment eligibility to complete the game, which a serious impact on the goodwill of his game.
Female players design
Why, even a pair of pants do not wear? So exposure to really be able to survive in combat? Would like rabbit ears Irene girls wear similar nude image is not told to jump into the pipe instead save the world?
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