The players fault or the fault of the designer?
Recently, the because games vulnerability events Ilum pushed the focus of the stage of the "Star Wars", to be honest, I do not intend to speak for any side.The history of the game from the designer's idea to go beyond the precedent for players to use the benefit of poor game design, even if BioWare going to make the "Old Republic" before the brushes have already begun to use the design flaw in the game to seek swtor credits, Ilum event more interesting in its design and no significant defects, on the contrary, but the players did not follow the intent of the designer to the game. The game is produced in accordance with the designer's ideas, but the players did not think so.
How can we accused the designers? Such a big game like "Star Wars", we all know that things will as long as allowed someone to do it. Occasionally, the players play the game is very utilitarian: they will find the quickest and easiest way to upgrade or upgrading of equipment. The designer should know this. I remember the other players to upgrade their skill levels, "UO Genesis, players can use low-grade weapons to attack. I think the designers intended players to upgrade their skills in a real battle, but eventually became a mutual stamp wooden poles. I do not know this problem is correction, but it is certainly not the GM for this purpose to freeze any.
The bottom line?
The Ilum this should be a battlefield full of honor, players battle for resources and the planet's control over the start. Basically, this piece of PVP area is almost constituted by the turret and machinery. All of these facilities simply click the object, and then wait 10 seconds after the firing of rockets to destroy. Repair turret also need to wait for 10 seconds. Destroy the facilities after the heroic and mercenary awards make. This is Ilum only able to obtain the reward.Unable to obtain any swtor credits, other than cause unpleasant to each other, kill players. Even rumored to have verbally attacked by the players because you want to pvp in a pvp area.
Planetary resources is also a big problem. Each other does not create any trouble as long as the players in the region, the planet resources are open to all, but also there is no level limit, completely random. Therefore also not surprising to see Level 14 (the lowest level of access to the spacecraft) trumpet everywhere in order to own or large collecting swtor credits.
The players quickly put this behavior identified for the brush, but according to reports, in fact, everyone in the brush. One called Faction players produced some well-known video shows his role in the game as "acts of picketing workers" to deal with these players to exploit the vulnerability. Finally, he got of Darth Hater, but they made it clear that their employees are neither opposed nor participation in such acts. Nevertheless,the problem is that the players of this behavior and unrest.
What is the use of the vulnerability?
To define the exploit, in fact, we all know what kind of behavior is to exploit.Star Wars Galaxy has been permanently stop taking, I would like to use it to for example will be safe.
Any kind of props copy can be easily classified to exploits. Swtor designers did not intend to allow players to copy the lightsaber crystal houses are built in a different server group to get pvp advantage. This behavior is clearly beyond the scope of the design, most people call it bugs, I think so.
Delays and graphics problem behavior by most people to take advantage of loopholes. Battlefield the pvp region is extremely serious delays, a lot of pre-team will be targeted and wearing of the convenience of the wall. Is the team leader or stealth players can simply jump into the building lock an enemy player, other players in the ranks of such leaders will be able to lock in before the enemy to see them live target. Graphics problems, the leader of team players through walls or floors shooting, but also because the walls and floors, enemy players can not lock them, this is the exploit.
I do not think one would deny that to gain a tactical advantage by modifying the game client also belong to the exploited a. The most famous is that it allows players to see the sneak role in the Star Wars Galaxy. I really feel sympathy for designers, because whenever they release a patch, hackers can always find another way to re-find bugs. In some cases, the vulnerabilities are honest mistake. A visual change to allow players to enter the IG-88 copy of the normal channels do not see the area. Players can stand in the field of view of the monster lock and destroyed them.
The Ilum Why to fail?
To be honest, I'm not sure the Ilum the problem should be classified as exploited. However, the the Ilum behavior really does not belong to the "Star Wars OL" code of conduct. Although the guidelines have been removed, but once inside wrote, "players can not carry out any act or means of account to get the items does not meet the grade or class of account role, task, currency, character attributes, class or status." Basically, this article provisions in order to prevent the the Ilum event occurrence, not to say you can not trade items of low-grade users. (In fact, in "Star Wars OL is basically impossible to do so, because almost all items have a rating limit.)
Bioware's user agreement is an excuse for bad design? I do not believe, in a way, Bioware thought. Repeated use of a design flaw of the benefit of low-grade role is merely temporary Feng Ting as a warning, rather than permanent nature of the punishment. In my opinion, this also shows that the Bioware admit in part from the designer. On second thoughts, because of "loopholes" time Ilum really become crowded.
My bottom line is this: the use of a design flaw is not a bug is not a loophole, but in the use of defective, the players need to take into account the other players of this will have what effect. The last thing they should be rebuked those who want to follow the rules of the game players.
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