The very rosy idea that the game will be more balanced is what we are expecting and assuming will happen, but what could happen instead about wow gold?
When we transitioned from season 5 to season 6, we saw the big announcement by Blizzard that the highest tier weapons in PvP would finally match the item level of the highest tier weapons in PvE, which was huge for the arena community, who were getting tired of raiders having such an edge. Obviously with the new resilience changes, Blizzard is slowly but surely eroding into that edge that PvEers had over PvPers in PvP about wow gold.
Let us recap: we all remember being shocked when the PvPers without the KelThuzad weapons like this one would be getting a 41 DPS increase when season 6 hit and we all had the fear that deathknights/ret paladins would be rolling around instantly annihilating everything that they came in contact with to get cheap wow gold. Well, season 6 indeed introduce a lot of insta-gibbing that I wish Blizzard had done something about. But keep in mind that this "massive" DPS increase from weapons was actually not as significant as it will be from season 6 to season 7 because when we went from season 5 to season 6, a large margin of arena players already had things like Betrayer of Humanity about wow gold (223 DPS), which dropped off of KelThuzad in Naxxramas. So, really, the DPS increase of 41 was in many cases only 20 for a lot of deathknights, ret paladins and warriors. In other words, a lot of players were already ripping their hair out against people with Betrayer of Humanity and the increase of 20 DPS was still a big concern.
This time, however, we are going directly to a 37 DPS increase for all melees with 2handers and a 28 DPS increase for all rogues to get cheap wow gold.