Venom totem (hardly a great totem anyway) is now useless at 85, adding static poison damage about cheap wow gold. Warlock black book now adds static amount of spell damage and attack power to the pets. Warrior life gem adds 1500 health healed and 1500 health increase. Druid bear form now adds 25% health instead of 40%. There are countless other minor changes to things that they consider scaling "too well", but most of them will not really create any real balance changes about cheap wow gold.
The nerf to renataki is quite ugly, but somewhat within acceptable range. Renataki + PVP trinket for all intents and purposes, remains one of the best overall trinket comboes for PVP, but those without this trinkets can definitely use one of the many comparable trinkets instead of going to ZG at level 70 about cheap wow gold. With the amount of stamina/resilience other classes are getting, this nerf hurts quite a bit. While we are finally anti-caster in 2.0, it seems like all 3 casters will dominate us the way they used to once gladiator gear kicks in. Resilience does nothing against priest and warlock DOTs, a very big concern if they are going to make resilience the premiere PVP stat, and trying to defeat a 41 frost mage with 8000 health at 70 is already next to impossible to buy world of warcraft gold.
The stats, let us take a look at the gladiator set; they are really the opposite of each other. You are basically trading crit/AP for resilience/stamina. It really seems Blizzard is making PVE gear the best for PVE, and PVP gear the best for PVP. It remains to be seen what resilience will do, I do not think the stat is really fairly balanced. Personally it would be fairer if it is an overall damage decrease, instead of being so completely anti-crit. Some classes are simply far more reliant on crits than others about cheap wow gold.