I also fought a retrib paladin with the 3.8, 105 DPS hammer smith weapon. He can auto attack me for 3000 on white crit + seal of command crit. When he gets chain crits, he is capable of stunlocking my 7700 health to 0. Thankfully, the greatly reduced crit % hurt paladins too, and chain crits are relatively few about runescape gold. This is again, another fight that ironically, benefits us if we drag it out. 1 min COS and 1.5 min blind makes it very possible to run him out of mana if you kite him well. With prep spamming it is still winnable. I managed 3 out of 8. The key to beating hybrids is to abuse the fact that they can not have enough stats for every category. A paladin can heal like a priest or DPS like a warrior, but he can not do both at same time to get cheap runescape gold.
I guess the point I am trying to make is, we are not bad at level 70, probably middle of the pack. In group PVP, as long as wound poison stacks with MS there will be high rank arena teams with a rogue in every bracket. It really is one of the best improvements for our class. Prep even with the nerf is still prep. As much as resilience hurts, it is also worth noting that the greatly reduced armor reduction for all classes benefits physical damage classes a lot to get cheap RS gold.
Against druids and paladins with 11000 armor about runescape gold, I can crit backstab them for 1100 without expose armor, and my offensive stats at 70 are not better than most decked out level 60 rogues today. On average, every class lost 10% damage reduction. We are an excellent anti-turtle character at level 70 with the new wound poison; it is almost the opposite of level 60 where we are weaker against turtles and stronger against offensive types. I actually do not think fights are that much longer than level 60, we will see what happens with gladiator gear about runescape gold.